REBLOGGED FROM TRAIN-2-GAME NEWS
Peter Molyneux’s upcoming game has DLC that costs £50,000. The former Microsoft and Lionhead man told New Scientist that it forms part of an experiment to explore the minds of social media users, he told New Scientist.
Curiosity, the first game from Molynex’s new 22 Cans studio sees the player in a virtual room that contains just one black cube. As players attempt to chisel away at the cube, fractures will appear and you’ll also be able to see all of those left by others. After a certain, unspecified amount of taps the cube will open, revealing its contents, but only to the player that performs the final tap.
Players will be able to buy a limited chisels in order to speed up their mining, with the cheapest at 59p improving progress by over ten times. A special one of a kind diamond chisel speeds up mining by 100,000 times, but costs £50,000.
“It’s an insane amount of money,” said Molyneux. “This is not a money-making exercise; it is a test about the psychology of monetisation.” Will one person buy the chisel, or will players club together to share its power?”
Curiosity is will be available for PC and mobiles, and is expected to arrive within the next six weeks.
What are your thoughts on Peter Molyneux’s Curiosity experiment?
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Peter Molyneux’s £50,000 DLC experiment ‘Curiosity’,



June 8, 2012
#1
This game seems to be inspired by monotonous Facebook games like Farmville.
Think about it; the entire concept of both is that you just keep clicking in a futile and mind-numbing time-wasting exercise. Both also give you the option of paying money so you can play them less. The only difference is that whilst Farmville dresses the experience up in a theme that kind of resembles a sim game, Curiosity just boils the experience down to it’s essence.
The experiment is really just to see how far human stupidity goes.
June 9, 2012
#2
Strong Views, I agree!