Matt Firor, Zenimax Online Studios’ head honcho recently sat down with GamesIndustry’s James Brightman to discuss the future and vision of the new Elder Scrolls Online title.
In this interview, several interesting points were made on the topic of what devices the game would be developed for. When asked about the possibility of the game coming to consoles, he danced around the subject, not officially declaring the impossibility.
Firor said, “The worst thing you can do is worry about new platforms while in development. We want to do what we’re doing right now and then look around for further opportunities.”
Worrying about new platforms could mean bothering to develop for those platforms, but he also states that they will stay abreast of any opportunities. This is not a company that is tied to developing titles for the PC, as is apparent from their previous titles.
When asked about the way the game will tie into the lore of the Elder Scrolls series, he had this to say, “In the early days, when it was just me when I was starting the studio up, we spent a lot of time together to go over the basics. Making sure the lore was consistent, how that was going to work, how the team was going to be set up, how the world was going to be set up. We’re set in the past, which is easier for (Todd Howard), because a lot of that is already documented. We’re not going out and doing a lot of crazy things. We’re in a part of Tamriel’s history that is a little less known, but we still know what happened before and what happened after.
“Really, what happens now on a daily basis is that we have a team of people who are writers and editors that talk with the writers and editors at Bethesda Game Studios. Those guys talk all the time; there is a shared lore library that everyone uses that ensures everything is consistent.”
So it seems like whatever platform(s) the title comes to, it will be as accurate to the story of the Elder Scrolls as the team can manage in a online RPG environment.
The Elder Scrolls Online is slated for release in 2013.
Sources: IGN, GamesIndustry