The upcoming SimCity title has been well publicized by Maxis and EA, giving fans the opportunity to see several developer diaries of how each part of the game will work. Videos mentioning the SimCity RCI interaction (sort of the economic cycle) as well as the agents and events based simulation model have been interesting views.
However, in a recent blog post on the SimCity website, creative director Ocean Quigley revealed that, “Your cities live on the cloud, and you can play them from any PC you like. If your PC is unplugged, your cities are safe, you can go over to your friend’s laptop and start playing. We don’t care where you install SimCity. Since your cities are on the cloud, we can give you rich online data visualizations, showing you the vitals of your city and how it compares to and relates to other cities in the SimCity world.
“More prosaically, from its inception, we built this SimCity to be online and multiplayer. We’ve built servers to handle the simulation of regions and communication between cities in a region. We built servers to connect cities to global trade and commodity markets. A decent chunk of the simulation happens in the cloud.
“And finally, the relationships between different cities and between different mayors are a big deal, and we think it’s one of the ways that we’re bringing new life to SimCity.”
This makes this game even more of a draw for some players of the previous titles, especially those who lived in a household where only one player actually played the title. This will give people the opportunity to interact with cities and “mayors” that are not of their own creation, building a living ecosystem of cities with a regional RCI index and interactions.
It will certainly be exciting to see where the title goes from here, and even more exciting to try it out.
SimCity is slated for release in February 2013.