Oculus VR’s hand controller Oculus Touch has been delayed as the company wants to make them better and ensure that users get the utmost out of the controllers.
Oculus Touch has been pegged as something that will provide users with an immersive experience enabling them to interact with the virtual reality world that they are viewing through Oculus Rift. The Oculus Rift is slated for shipping this quarter and the original plan was that the Oculus Touch will ship along with the headset, but the company has now decided against the release of the Touch in the first half of 2016 because it wants to perfect the device further as it wants to perfect it. The delay has also pushed back the pre-order dates and will be opened a few months before the launch.
Oculus revealed in a blog post on its site that they have “made significant advances in ergonomics, and we’re implementing many changes that make Touch even more comfortable, reliable, and natural. We’re also implementing changes that improve hand pose recognition.”
To ensure that the product is stable and delivers to the fullest and all interested developers get one of their own, the company is outputting larger numbers of pre-production runs.
The delay in shipping Touch will enable Oculus to make time for development of content that goes well with the hand controller. The company previewed what’s to come in September 2015, but plans to reveal more details at its Oculus Connect 2 developer conference in September 2016.
“The feedback on Touch has been incredibly positive, and we know this new timeline will produce an even better product, one that will set the bar for VR input”, notes Oculus.
Oculus VR already has a healthy competition in the form of HTC/Valve’s Vive headset and set of wands as controllers, and Sony’s PlayStation-based Morpheus headset and its PlayStation Move controllers. There are other who are also working in this segment and 2016 will see many companies jumping the VR bandwagon.
The virtual reality startup has been successful in generating a huge amount of consumer interest ever since it was launched in 2012. Facebook’s $2 billion acquisition got the attention of other technology vendors who started working on their own virtual reality products.