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Point and Click Adventures Should be Lighthearted

Recently I beat Grim Fandango: Remastered on my Playstation Vita (a game which had been in my backlog for quite a while). As I sat in my bed watching the credits roll, I began reflecting on my past experiences with point and click adventures. Grim Fandango is quite possibly the most well-known point and click adventure in history, and I enjoyed every second of it. Traditionally I am a fan of the point and click genre. However, there is another widely lauded point and click adventure that, quite honestly, did very little for me. That game is: Telltale’s The Walking Dead.

Back in 2012 when The Walking Dead was receiving critical praise and game of the year nominations left and right, I was intrigued. At this point, I had been playing point and click games for quite some time. Could  this point and click adventure really be THAT good? In my personal opinion, no. Let me preface this by saying, “The Walking Dead’s story is something that every gamer should experience.”

The Walking Dead’s story ending is among the greatest I have played in a game. To this day, The Walking Dead is the only game to make me cry. However, the means it took for me to get there, I found to be very  arduous and  repetitive. You see, I’m a trophy whore, The Walking Dead famously has one of the easiest platinum trophies available. The only requirement is that you beat the game. Why wouldn’t I play a game with high critical acclaim and an easy platinum? While I loved the ending of the game, the only reason I saw the ending was the promise of a platinum trophy. I found the gameplay to not be fun, rather more of a chore.

I did not mean for this article to be anti-Telltale Games. It’s just that, for the longest time, I couldn’t figure out why I loved point and click adventures like: Grim Fandango, Day of the Tentacle, and Strong Bad’s Cool Game for Attractive People while I loathed The Walking Dead. I think the reason is: those games are lighthearted. I believe the reason The Walking Dead didn’t speak to me was because it was in a world I didn’t want to spend time in. The reason I loved Grim Fandango was because it was whimsical and I couldn’t wait to see what the characters did next. For a game genre as slow paced as the point and click adventure, a desolate world simply does not hold my attention. I love the desolate setting of a game like Fallout 3, but in Fallout 3 I can interact with the world. In The Walking Dead, the desolate setting is there, but the intractability is not.

About Paige Campbell

Paige Campbell is 18 years old and has been playing games his whole life. His first console was the Nintendo Entertainment System. Apart from games, he also loves comic books, professional wrestling, and stand up comedy.

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